setMusicEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
mNo edit summary |
||
Line 44: | Line 44: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Event_Handlers|{{uc:{{PAGENAME}}}}]] |
Revision as of 08:54, 11 August 2020
Description
- Description:
- Sets given music track event handler. Will overwrite other music event handlers. Use addMusicEventHandler if you want to stack them.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setMusicEventHandler [type, function]
- Parameters:
- [type, function]: Array
- type: String - "MusicStart" or "MusicStop"
- function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
- Return Value:
- Number - id of the event handler
Examples
- Example 1:
_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];
- Example 2:
_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note