kbReact: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
m (Text replacement - "|Game name=" to "|Game name= |gr1= Conversations |GROUP1= ") |
||
Line 3: | Line 3: | ||
| arma2 |Game name= | | arma2 |Game name= | ||
|gr1= Conversations |GROUP1= | |||
|1.00|Game version= | |1.00|Game version= |
Revision as of 09:52, 18 September 2020
Description
- Description:
- Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
- Groups:
- Conversations
Syntax
- Syntax:
- person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
- Parameters:
- person: Object
- [receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
- receiver: Object
- topicName: String
- sentenceID: String
- argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
- Return Value:
- Nothing
Examples
- Example 1:
// will trigger as if unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly. unit1 kbReact [unit2, "topicName", "speech1"];
Additional Information
- See also:
- ConversationskbAddTopickbHasTopickbTellkbWasSaidkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note