setUnitCombatMode: Difference between revisions
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|serverExec= |Multiplayer Execution ("server" or empty)= | |serverExec= |Multiplayer Execution ("server" or empty)= | ||
|gr1= Object Manipulation |GROUP1= | |||
|gr2= Unit Control |GROUP2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:18, 23 September 2020
Description
- Description:
- Sets unit's combat mode (engagement rules). Mode may be one of the following:
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitCombatMode "YELLOW"
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
-
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[[Category:Introduced with arma3dev version ]][[ Category: arma3dev: New Scripting Commands | SETUNITCOMBATMODE]][[ Category: arma3dev: Scripting Commands | SETUNITCOMBATMODE]]