engineOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}")
mNo edit summary
Line 9: Line 9:


|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=
|gr1= Object Manipulation |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 11:19, 24 September 2020

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

Bottom Section