handgunMagazine: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "") |
||
Line 54: | Line 54: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]] | [[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:39, 25 September 2020
Description
- Description:
- Collects all loaded magazines from all handgunWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
- Groups:
- WeaponsUnit Inventory
Syntax
Examples
- Example 1:
hint str handgunMagazine player; //["16Rnd_9x21_Mag"]
- Example 2:
_array = handgunMagazine player; if (count _array > 0) then { hint ("Handgun is loaded with " + (_array select 0) + "!"); } else { if (handgunWeapon player != "") then { hint "Handgun is not loaded!"; } else { hint "Player doesn't have a handgun!"; }; };
Additional Information
- See also:
- handgunWeaponhandgunItemsaddHandgunItemremoveHandgunItemremoveAllHandgunItemsprimaryWeaponMagazinesecondaryWeaponMagazinebinocularMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note