setAmmo: Difference between revisions
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|gr1= | |gr1= Unit Inventory |GROUP1= | ||
|gr2= | |gr2= Vehicle Inventory |GROUP2= | ||
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Revision as of 15:04, 27 September 2020
Description
- Description:
- Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit setAmmo [weapon, count]
- Parameters:
- unit: Object - Gunner or vehicle.
- [weapon, count]: Array
- weapon: String
- count: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1];
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count
Additional Information
- See also:
- ammosetVehicleAmmosetFuelsetHit
Notes
-
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