BIS fnc createRuin: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - "\[\[Category\:Function Group\: Misc(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 36: | Line 36: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:createRuin}}]] | [[Category:Functions|{{uc:createRuin}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:createRuin}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:createRuin}}]] |
Revision as of 08:43, 10 October 2020
Description
- Description:
- Create a building ruin and hide the original object.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- building call BIS_fnc_createRuin
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Object - the created ruin
Examples
- Example 1:
aBuilding call BIS_fnc_createRuin;
- Example 2:
// will destroy every building in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 1, 2019 - 13:14 (UTC)
- beno_83au
-
In MP this function doesn't hide the building globally, so other clients will see both the original building AND the newly created ruined building - https://feedback.bistudio.com/T140045. To get around this I've been hiding the object manually on all other clients:
_building call BIS_fnc_createRuin;
[_building,true] remoteExecCall ["hideObject",-clientOwner];
This will run hideObject on all other clients besides the client (or server) that this was executed from.