drawIcon: Difference between revisions
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Revision as of 07:28, 26 December 2020
Description
- Description:
- Draws an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
- Parameters:
- map: Control
- [texture, color, position, width, height, angle, text, shadow, textSize, font, align] : Array
- texture: String - icon texture
- color: Array - text and icon color in format [r,g,b,a]
- position: Position2D or Position3D or Object
- width: Number - width of the icon but not text
- height: Number - height of the icon but not text
- angle: Number - rotation angle of the icon but not text
- text (Optional): String
- shadow (Optional): Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
- textSize (Optional): Number - size of the text in UI units (since Arma 3 v0.72)
- font (Optional): String - (since Arma 3 v0.72)
- align (Optional): String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
- Return Value:
- Nothing
Examples
- Example 1:
- Red icon with text:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", [1,0,0,1], getPos player, 24, 24, getDir player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];
- Example 2:
- Green text only:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "#(rgb,1,1,1)color(1,1,1,1)", [0,1,0,1], player, 0, 0, 0, name player ] }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 03, 2013 - 15:35
- Druid
- Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
- Posted on March 22, 2014
- Waffle SS.
- icon will always remain the same width and height, if you want an icon scaled to the map, use:
(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl))
for width and height (guessimated).
Bottom Section
- Posted on July 20, 2014 - 16:59 (UTC)
- AgentRevolution
- If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
- Posted on July 7, 2015 - 21:27 (UTC)
- Waffle SS.
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
- Posted on January 4, 2016 - 05:41 (UTC)
- Benargee
-
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example:onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
- Posted on October 13, 2016 - 21:12 (UTC)
- Icaruk
-
If you unPBO the following addon:
@ui_f_data.pbo
You can find the possible icons inside this folder:
ui_f\data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.