skill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|arma|" to "|arma1|") |
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| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|s2= unitName [[skill]] skillName (since {{GVI| | |s2= unitName [[skill]] skillName (since {{GVI|arma1|1.00}} or {{GVI|arma2|1.00}})|SYNTAX2= | ||
|p21= unitName: [[Object]] |PARAMETER21= | |p21= unitName: [[Object]] |PARAMETER21= |
Revision as of 08:06, 26 December 2020
Description
- Description:
- Returns current level of ability of a unit, in range between 0 and 1, 1 being the highest level of skill.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- unitName skill skillName (since 1.00 or 1.00)
- Parameters:
- unitName: Object
- skillName: String - Possible values are:
- aimingAccuracy
- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
If superAI is enabled all units have skill of 1.0 regardless of the skill slider
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Object Manipulation
- AI
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters