BIS fnc moduleLightning: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Curator(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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|p2= nil: [[Nothing]] - Not used
|p2= nil: [[Nothing]] - Not used


|p3= activate: [[Boolean]] - [[True]] to activate, [[false]] does nothing
|p3= activate: [[Boolean]] - [[true]] to activate, [[false]] does nothing


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 17:33, 26 December 2020

Hover & click on the images for description

Description

Description:
Zeus lightning strike.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[target, nil, activate] call BIS_fnc_moduleLightning
Parameters:
target: Object - Where the lightning bolt hits.
nil: Nothing - Not used
activate: Boolean - true to activate, false does nothing
Return Value:
Nothing

Examples

Example 1:
player addAction [ "Eat that!", { [cursorTarget,nil,true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn//Who gets hit first? ;) { { [_x,nil,true] spawn BIS_fnc_moduleLightning; sleep random 5; } forEach (allMissionObjects "" call BIS_fnc_arrayShuffle); };

Additional Information

See also:
See also needed

Notes

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Notes

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