setDamage: Difference between revisions

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| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. See also [[getDammage]]
| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. |= Description
Note: This function is identical to [[setDammage]]. It was introduced to fix a spelling error in original function name. Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim. |= Description
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| |= See also
| [[getDammage]] |= See also


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
This function is identical to [[setDammage]]. It was introduced to fix a spelling error in original function name.


Setting a unit's damage to a negative value will set their health to full, but impair their aim.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 00:47, 5 August 2006

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Description

Description:
Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Groups:
Uncategorised

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
soldier1 setDamage 1

Additional Information

See also:
getDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

This function is identical to setDammage. It was introduced to fix a spelling error in original function name. Setting a unit's damage to a negative value will set their health to full, but impair their aim.

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