playMusic: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3") |
Lou Montana (talk | contribs) m (Add fadeMusic seeAlso link) |
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};</code> |EXAMPLE3= | };</code> |EXAMPLE3= | ||
| [[getMusicPlayedTime]], [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]] |SEEALSO= | | [[getMusicPlayedTime]], [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]], [[fadeMusic]] |SEEALSO= | ||
}} | }} | ||
Revision as of 16:06, 7 January 2021
Description
- Description:
- Plays music defined in Description.ext's CfgMusic or config.cpp. If the musicName could not be found a message is logged into the .rpt file: Music <musicName> not found.
- Groups:
- Sounds
Syntax
Alternative Syntax
- Syntax:
- playMusic [musicName, start]
- Parameters:
- musicName: String - music classname
- start: Number - start, in seconds. Can be negative.
- Return Value:
- Nothing
Examples
- Example 1:
playMusic "RadioAmbient1";
- Example 2:
playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
- Example 3:
- Play from 00:00:01 to 00:00:05:
[] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3