effectiveCommander: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|tkoh|Scripting Commands}}

Revision as of 19:24, 8 January 2021

Hover & click on the images for description

Description

Description:
Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
Groups:
Unit Control

Syntax

Syntax:
effectiveCommander vehicle
Parameters:
vehicle: Object
Return Value:
Object - commander unit

Examples

Example 1:
_commander = effectiveCommander tank;

Additional Information

See also:
setEffectiveCommandercommanderdrivergunnercurrentPilotvehicleMoveInfo

Notes

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Only post proven facts here! Add Note

Notes

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