setFriend: Difference between revisions

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Revision as of 10:00, 9 January 2021

Hover & click on the images for description

Description

Description:
Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. Intended to be used on mission start. Changing value during mission can cause unexpected errors in AI behavior. See also Side relations.
Multiplayer:
Have effect only when called on server
Groups:
Sides

Syntax

Syntax:
side1 setFriend [side2 , value]
Parameters:
side1: Side
[side2 , value]: Array
side2: Side
value: Number
Return Value:
Nothing

Examples

Example 1:
west setFriend [resistance, 0];

Additional Information

See also:
getFriendBIS_fnc_sideIsFriendlyBIS_fnc_sideIsEnemySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 18:49, 28 December 2006
Kronzky
This command might be buggy in ArmA (or the description regarding enemy status is wrong). See this discussion.
Posted on 11:25, 30 November 2007
Ceeeb
Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
Posted on 15:57, 27 February 2008
T_D
Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:Resistance setFriend [East, 0]; East setFriend [Resistance, 0];

Bottom Section

Posted on October 11, 2014 - 20:43 (UTC)
Benargee
(Arma 3 1.30 stable) It is possible to make a side hostile towards itself. west setFriend [west, 0]; It is only possible to do so with west/blufor, east/opfor, independent/resistance and civilian. This essentially creates a free for all deathmatch. Affects AI behaviour too.