BIS fnc initVehicleCrew: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Vehicles |GROUP1=
|gr1 = Vehicles |GROUP1=
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| Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. |Description=
| Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. |Description=
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| [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] |Syntax=
| [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] |Syntax=
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| [[Array]] - Created units |Return value=
| [[Array]] - Created units |Return value=
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|x1= <code>[ someVehicle, [<nowiki/>[[player]], "driver", 0], [[true]], [[true]] ] [[call]] [[BIS_fnc_initVehicleCrew]];</code> |Example 1=
|x1= <code>[ someVehicle, [<nowiki/>[[player]], "driver", 0], [[true]], [[true]] ] [[call]] [[BIS_fnc_initVehicleCrew]];</code> |Example 1=
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| [[createVehicle]],[[crew]], [[driver]] |See also=
| [[createVehicle]],[[crew]], [[driver]] |See also=

Revision as of 23:28, 16 January 2021

Hover & click on the images for description

Description

Description:
Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
Parameters:
object: Object
params: Array - In format:
  • 0: crewType: Object or String - unit or unit type (will be created)
  • 1: role: String - Can be:
    • "driver"
    • "turret"
    • "cargo"
  • 2: index: Number or Array - Cargo index or turret path
deleteCrew: Boolean - (Optional, default false) true to delete existing crew
anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
agents: Boolean - (Optional, default false) Create crew as agents
Return Value:
Array - Created units

Examples

Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;

Additional Information

See also:
createVehiclecrewdriver

Notes

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Notes

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