BIS fnc setPPeffectTemplate: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Systems |GROUP1= | |gr1 = Systems |GROUP1= | ||
| Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]]. |DESCRIPTION= | | Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]]. |DESCRIPTION= | ||
| [template, transition, global] call [[BIS_fnc_setPPeffectTemplate]]; |SYNTAX= | | [template, transition, global] call [[BIS_fnc_setPPeffectTemplate]]; |SYNTAX= | ||
Line 27: | Line 24: | ||
| [[Boolean]] - true when done |RETURNVALUE= | | [[Boolean]] - true when done |RETURNVALUE= | ||
|x1= <code>["Mediterranean", 3, false] [[call]] [[BIS_fnc_setPPeffectTemplate]];</code> |EXAMPLE1= | |x1= <code>["Mediterranean", 3, false] [[call]] [[BIS_fnc_setPPeffectTemplate]];</code> |EXAMPLE1= | ||
Line 34: | Line 30: | ||
|x3= <code>"MyPurplePP" [[call]] [[BIS_fnc_setPPeffectTemplate]]; {{codecomment|// can use a template defined in [[Description.ext#CfgPostprocessTemplates|Description.ext]]}}</code> |EXAMPLE3= | |x3= <code>"MyPurplePP" [[call]] [[BIS_fnc_setPPeffectTemplate]]; {{codecomment|// can use a template defined in [[Description.ext#CfgPostprocessTemplates|Description.ext]]}}</code> |EXAMPLE3= | ||
| [[Post process effects]], [[ppEffectCreate]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] |SEEALSO= | | [[Post process effects]], [[ppEffectCreate]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] |SEEALSO= |
Revision as of 23:48, 16 January 2021
Description
- Description:
- Apply post-process effects according to template from CfgPostprocessTemplates.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [template, transition, global] call BIS_fnc_setPPeffectTemplate;
- Parameters:
- template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
- transition: Number - (Optional, default 0) time to apply the post-process
- global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
- Return Value:
- Boolean - true when done
Examples
- Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
- Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
- Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
Additional Information
- See also:
- Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note