BIS fnc setServerVariable: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Variables |GROUP1=
|gr1= Variables |GROUP1=
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| Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. |DESCRIPTION=
| Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. |DESCRIPTION=
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| [namespace, varName, value] call [[BIS_fnc_setServerVariable]] |SYNTAX=
| [namespace, varName, value] call [[BIS_fnc_setServerVariable]] |SYNTAX=
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| [[Boolean]] - [[true]] when done |RETURNVALUE=
| [[Boolean]] - [[true]] when done |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |EXAMPLE1=
|x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |EXAMPLE1=


|x2= <code><nowiki>[</nowiki>[[player]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |EXAMPLE2=
|x2= <code><nowiki>[</nowiki>[[player]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |EXAMPLE2=
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| [[BIS_fnc_getServerVariable]], [[publicVariableServer]], [[publicVariableClient]] |SEEALSO=
| [[BIS_fnc_getServerVariable]], [[publicVariableServer]], [[publicVariableClient]] |SEEALSO=

Revision as of 23:51, 16 January 2021

Hover & click on the images for description

Description

Description:
Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
Execution:
call
Groups:
Variables

Syntax

Syntax:
[namespace, varName, value] call BIS_fnc_setServerVariable
Parameters:
namespace: Namespace or Object or Group - (Optional, default missionNamespace)
varName: String - variable name
value: Anything - variable value
Return Value:
Boolean - true when done

Examples

Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;

Additional Information

See also:
BIS_fnc_getServerVariablepublicVariableServerpublicVariableClient

Notes

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Notes

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