do: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| ofpr |Game name=
| ofpr |Game name=
Line 9: Line 8:


|1.85|Game version=
|1.85|Game version=
____________________________________________________________________________________________


| Executes ''code''. Used as part of a construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument. |DESCRIPTION=
| Executes ''code''. Used as part of a construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument. |DESCRIPTION=
____________________________________________________________________________________________


| construct [[do]] code |SYNTAX=
| construct [[do]] code |SYNTAX=
Line 25: Line 22:


| [[Anything]] |RETURNVALUE=
| [[Anything]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[[while]] { b > a } [[do]] { a = a + 1 };</code> |EXAMPLE1=
|x1= <code>[[while]] { b > a } [[do]] { a = a + 1 };</code> |EXAMPLE1=

Revision as of 00:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Executes code. Used as part of a construct, such as while, with, for and switch. The code is always executed in missionNamespace unless do is used with with as an argument.
Groups:
Program Flow

Syntax

Syntax:
construct do code
Parameters:
construct: One of:
code: Code
Return Value:
Anything

Examples

Example 1:
while { b > a } do { a = a + 1 };
Example 2:
Repair all members of a group to such a level that they are able to stand up: { while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section