moveInDriver: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Unit Control |GROUP1= | |gr1= Unit Control |GROUP1= | ||
| Moves soldier into vehicle driver position (immediate, no animation). | | Moves soldier into vehicle driver position (immediate, no animation). | ||
{{Important| The unit must be [[local]] to the PC executing command, the vehicle could be [[local]] or remote.}} |DESCRIPTION= | {{Important| The unit must be [[local]] to the PC executing command, the vehicle could be [[local]] or remote.}} |DESCRIPTION= | ||
| unit '''moveInDriver''' vehicle |SYNTAX= | | unit '''moveInDriver''' vehicle |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_soldierOne '''moveInDriver''' _tankOne </code> |EXAMPLE1= | |x1= <code>_soldierOne '''moveInDriver''' _tankOne </code> |EXAMPLE1= | ||
| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]] |SEEALSO= | | [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]] |SEEALSO= |
Revision as of 01:59, 17 January 2021
Description
- Description:
- Moves soldier into vehicle driver position (immediate, no animation).
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
_soldierOne moveInDriver _tankOne
Additional Information
- See also:
- moveInAnymoveInCargomoveInCommandermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 14:44
- hardrock
- Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands