scudState: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Current state of given Scud launcher. Following states are recognized:  
| Current state of given Scud launcher. Following states are recognized:  
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*4 - Launched.
*4 - Launched.
|DESCRIPTION=
|DESCRIPTION=
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| [[Number]] <nowiki>=</nowiki>  '''scudState''' scudName |SYNTAX=
| [[Number]] <nowiki>=</nowiki>  '''scudState''' scudName |SYNTAX=
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| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=
____________________________________________________________________________________________
   
   
|x1= <code>[[if]] (([[scudState]] _scud) == 3) [[exitWith]]  
|x1= <code>[[if]] (([[scudState]] _scud) == 3) [[exitWith]]  
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   [[player]] [[sideChat]] "SCUD Launch status: Missile Ignition";
   [[player]] [[sideChat]] "SCUD Launch status: Missile Ignition";
};</code> |EXAMPLE1=
};</code> |EXAMPLE1=
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|  |SEEALSO=
|  |SEEALSO=

Revision as of 02:15, 17 January 2021

Hover & click on the images for description

Description

Description:
Current state of given Scud launcher. Following states are recognized:
  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.
Groups:
Object Manipulation

Syntax

Syntax:
Number = scudState scudName
Parameters:
scudName: Object
Return Value:
Number

Examples

Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).

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