setVehicleLock: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
Line 10: | Line 9: | ||
|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Sets vehicle lock. Possible values: | | Sets vehicle lock. Possible values: | ||
Line 18: | Line 16: | ||
* "LOCKED" | * "LOCKED" | ||
* "LOCKEDPLAYER" |DESCRIPTION= | * "LOCKEDPLAYER" |DESCRIPTION= | ||
| vehicleName '''setVehicleLock''' lockState |SYNTAX= | | vehicleName '''setVehicleLock''' lockState |SYNTAX= | ||
Line 27: | Line 24: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code> |EXAMPLE1= | |x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code> |EXAMPLE1= | ||
| [[lock]], [[locked]], [[lockDriver]], [[lockCargo]], [[lockTurret]] |SEEALSO= | | [[lock]], [[locked]], [[lockDriver]], [[lockCargo]], [[lockTurret]] |SEEALSO= |
Revision as of 03:47, 17 January 2021
Description
- Description:
- Sets vehicle lock. Possible values:
- "UNLOCKED"
- "DEFAULT"
- "LOCKED"
- "LOCKEDPLAYER"
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setVehicleLock lockState
- Parameters:
- vehicleName: Object
- lockState: String see above
- Return Value:
- Nothing
Examples
- Example 1:
_veh1 setVehicleLock "LOCKED";
Additional Information
- See also:
- locklockedlockDriverlockCargolockTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 22, 2014 - 02:01 (UTC)
- AgentRevolution
-
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3"
- Posted on March 4, 2015 - 15:57 (UTC)
- Killzone Kid
- DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands