vectorNormalized: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors |GROUP2=


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| Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.  |DESCRIPTION=
| Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.  |DESCRIPTION=
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| [[vectorNormalized]] vector |SYNTAX=
| [[vectorNormalized]] vector |SYNTAX=
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| [[Array]] |RETURNVALUE=
| [[Array]] |RETURNVALUE=
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|x1= <code>[[vectorNormalized]] [12345,7890,38383]; {{cc|[0.300481,0.192045,0.934254]}}
|x1= <code>[[vectorNormalized]] [12345,7890,38383]; {{cc|[0.300481,0.192045,0.934254]}}
[[vectorMagnitude]] [0.300481,0.192045,0.934254]; {{cc|}}</code> |EXAMPLE1=
[[vectorMagnitude]] [0.300481,0.192045,0.934254]; {{cc|}}</code> |EXAMPLE1=
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| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]  |SEEALSO=
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]  |SEEALSO=

Revision as of 04:18, 17 January 2021

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Description

Description:
Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
Groups:
Math - Vectors

Syntax

Syntax:
vectorNormalized vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 19 Jul, 2014
ffur2007slx2_5
(ArmA3 1.26) Algorithm: Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]; In mathematics, a unit vector in a normed vector space is a vector whose length is 1.

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