BIS fnc fireSupport: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Supports | |gr1 = Supports | ||
|gr2 = Combat | |gr2 = Combat | ||
| Mortar/artillery fire support. | | Mortar/artillery fire support. | ||
| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] | | [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] | ||
|p1= arty: [[Object]] - Artillery unit. | |p1= arty: [[Object]] - Artillery unit. | ||
|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name | |p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name | ||
|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used) | |p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used) | ||
|p4= radius: [[Number]] - Radius of target area in meters | |p4= radius: [[Number]] - Radius of target area in meters | ||
|p5= rounds: [[Number]] - Number of rounds to be fired | |p5= rounds: [[Number]] - Number of rounds to be fired | ||
|p6= delay: [[Array]] or [[Number]] - Delay between rounds. | |p6= delay: [[Array]] or [[Number]] - Delay between rounds. | ||
Line 27: | Line 27: | ||
**1: Min delay | **1: Min delay | ||
**2: Max delay | **2: Max delay | ||
*[[Number]] - Precise delay | *[[Number]] - Precise delay | ||
|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired | |p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired | ||
|p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at | |p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at | ||
| [[Boolean]] - [[true]] if successful | | [[Boolean]] - [[true]] if successful | ||
|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> | |x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> | ||
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> | |x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> | ||
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> | |x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> | ||
| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]] | | [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]] | ||
}} | }} | ||
Revision as of 23:01, 17 January 2021
Description
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
- Parameters:
- arty: Object - Artillery unit.
- target: Position or Object or String - Target position, can be object/position 3D or marker name
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - Condition to end bombardment before all rounds are fired
- safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
- Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
- Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;
Additional Information
Notes
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