BIS fnc fireSupport: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Supports |GROUP1=
|gr1 = Supports


|gr2 = Combat |GROUP2=
|gr2 = Combat


| Mortar/artillery fire support. |DESCRIPTION=
| Mortar/artillery fire support.


| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] |SYNTAX=
| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]]


|p1= arty: [[Object]] - Artillery unit.|PARAMETER1=
|p1= arty: [[Object]] - Artillery unit.


|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name|PARAMETER2=
|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name


|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|PARAMETER3=
|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)


|p4= radius: [[Number]] - Radius of target area in meters|PARAMETER4=
|p4= radius: [[Number]] - Radius of target area in meters


|p5= rounds: [[Number]] - Number of rounds to be fired|PARAMETER5=
|p5= rounds: [[Number]] - Number of rounds to be fired


|p6= delay: [[Array]] or [[Number]] - Delay between rounds.
|p6= delay: [[Array]] or [[Number]] - Delay between rounds.
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**1: Min delay
**1: Min delay
**2: Max delay
**2: Max delay
*[[Number]] - Precise delay|PARAMETER6=
*[[Number]] - Precise delay




|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired|PARAMETER7=
|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired


|p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at|PARAMETER8=
|p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at


| [[Boolean]] - [[true]] if successful |RETURNVALUE=
| [[Boolean]] - [[true]] if successful


|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |Example1=
|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code>
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |Example2=
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code>
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code>
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code>


| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]]   |SEEALSO=
| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]]
}}
}}



Revision as of 23:01, 17 January 2021

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
SupportsCombat

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - Artillery unit.
target: Position or Object or String - Target position, can be object/position 3D or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds.
conditionEnd: Code - Condition to end bombardment before all rounds are fired
safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportClusterBIS_fnc_fireBIS_fnc_fireSupportVirtual

Notes

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