ammo: Difference between revisions
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles. | | Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles. | ||
| unit '''ammo''' muzzle | | unit '''ammo''' muzzle | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | |p2= muzzle: [[String]] - muzzle of a weapon. See the topic [[:Category:Weapons]] for reference about possible values. | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> | |x1= <code>_count = [[player]] [[ammo]] "M16"; //returns 30 in case of a full magazine</code> | ||
|x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> | |x2= <code>_count = [[player]] [[ammo]] "M203Muzzle";</code> | ||
|x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> | |x3= <code>_count = [[player]] [[ammo]] [[primaryWeapon]] [[player]];</code> | ||
| [[setAmmo]], [[someAmmo]], [[magazines]] | | [[setAmmo]], [[someAmmo]], [[magazines]] | ||
}} | }} |
Revision as of 00:03, 18 January 2021
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - muzzle of a weapon. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
_count = player ammo "M16"; //returns 30 in case of a full magazine
- Example 2:
_count = player ammo "M203Muzzle";
- Example 3:
_count = player ammo primaryWeapon player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
- Posted on August 30, 2018 - 15:42 (UTC)
- .kju
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Inventory
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands