disableSerialization: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Disable saving of script containing this command. After this, the script can work with data types which do not support serialization (UI types). See [[Namespace#Namespace serialization|Namespace serialization]] for more information. | | Disable saving of script containing this command. After this, the script can work with data types which do not support serialization (UI types). See [[Namespace#Namespace serialization|Namespace serialization]] for more information. | ||
Line 14: | Line 14: | ||
<code>_display {{=}} [[findDisplay]] 46;<br><!-- | <code>_display {{=}} [[findDisplay]] 46;<br><!-- | ||
--> _display [[spawn]] { [[hint]] [[str]] _this; }; {{cc|would raise a serialization error}}<br><!-- | --> _display [[spawn]] { [[hint]] [[str]] _this; }; {{cc|would raise a serialization error}}<br><!-- | ||
-->[_display] [[spawn]] { [[hint]] [[str]] (_this [[select]] 0); }; {{cc|OK}}</code>}} | -->[_display] [[spawn]] { [[hint]] [[str]] (_this [[select]] 0); }; {{cc|OK}}</code>}} | ||
| [[disableSerialization]] | | [[disableSerialization]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[disableSerialization]]; | |x1= <code>[[disableSerialization]]; | ||
_display = [[findDisplay]] 46;</code> | _display = [[findDisplay]] 46;</code> | ||
| [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]], [[displayRemoveEventHandler]], [[uiSleep]] | | [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]], [[displayRemoveEventHandler]], [[uiSleep]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:29, 18 January 2021
Description
- Description:
- Disable saving of script containing this command. After this, the script can work with data types which do not support serialization (UI types). See Namespace serialization for more information.
- Groups:
- GUI Control
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
disableSerialization; _display = findDisplay 46;
Additional Information
- See also:
- DisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlersdisplayRemoveEventHandleruiSleep
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 June, 2010
- Str
-
Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside.
_loaded = [] spawn { disableSerialization; waitUntil { false }; }; waitUntil { scriptDone _loaded; }; hint "Game was loaded!";
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time. - Posted on 23 October, 2013
- Killzone_Kid
-
If you do not store UI elements (Display, Control) in variables, you do not need disableSerialization; UI elements are usually returned by scripting commands such as findDisplay or passed as params in UI event handler scripts (displayAddEventHandler, ctrlAddEventHandler).
This code will require disableSerialization:
disableSerialization; _display = findDisplay 123; _ctrl = _display displayCtrl -1; _ctrl ctrlSetText "LOL";
This code will not:findDisplay 123 displayCtrl -1 ctrlSetText "LOL";
- Posted on July 25, 2017 - 18:15 (UTC)
- IT07
-
In Arma 3 1.72.142223, a scripted FSM does somehow not work with disableSerialization. As a workaround, store a display inside an array.
Example:
_d = [findDisplay idd];