effectiveCommander: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis. | | Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis. | ||
| '''effectiveCommander''' vehicle | | '''effectiveCommander''' vehicle | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| [[Object]] - commander unit | | [[Object]] - commander unit | ||
|x1= <code>_commander = [[effectiveCommander]] tank; | |x1= <code>_commander = [[effectiveCommander]] tank; | ||
</code> | </code> | ||
| [[setEffectiveCommander]], [[commander]], [[driver]], [[gunner]], [[currentPilot]], [[vehicleMoveInfo]] | | [[setEffectiveCommander]], [[commander]], [[driver]], [[gunner]], [[currentPilot]], [[vehicleMoveInfo]] | ||
}} | }} |
Revision as of 00:37, 18 January 2021
Description
- Description:
- Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
_commander = effectiveCommander tank;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note