isEngineOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofpr |Game name=
| ofpr


|1.90|Game version=
|1.90


|arg= global |Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns [[true]] if engine is on, [[false]] if it is off. |DESCRIPTION=
| Returns [[true]] if engine is on, [[false]] if it is off.


| [[isEngineOn]] vehicle |SYNTAX=
| [[isEngineOn]] vehicle


|p1=  vehicle: [[Object]] |PARAMETER1=
|p1=  vehicle: [[Object]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]
   
   
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> |EXAMPLE1=
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code>


|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] |SEEALSO=
|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]]


}}
}}

Revision as of 00:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if engine is on, false if it is off.
Groups:
Object Manipulation

Syntax

Syntax:
isEngineOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_carEngineIsOn = isEngineOn _carOne;

Additional Information

See also:
engineOnsetCollisionLightisLightOnisCollisionLightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on March 20, 2015 - 14:32 (UTC)
RKillah
isEngineOn returns true for static objects without an engine
Posted on April 6, 2015 - 08:24 (UTC)
Killzone Kid
Bind Engine action to User Action 1 this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];