lineIntersects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma2oa |Game name=
| arma2oa
|1.62|Game version=
|1.62
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Math - Geometry |GROUP1=
|gr1= Math - Geometry


| Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
| Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.


<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.|DESCRIPTION=
<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.


| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |SYNTAX=
| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2]
|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]] |PARAMETER1=
|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]]
|p2= begPos: [[PositionASL]] |PARAMETER2=
|p2= begPos: [[PositionASL]]
|p3= endPos: [[PositionASL]] |PARAMETER3=
|p3= endPos: [[PositionASL]]
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|PARAMETER4=
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported|PARAMETER5=
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported


| [[Boolean]] - true if intersection |RETURNVALUE=
| [[Boolean]] - true if intersection
   
   
|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> |EXAMPLE1=
|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code>


| [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] |SEEALSO=
| [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]]


}}
}}

Revision as of 01:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.

NOTE: Doesn't work under water. Max harcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
[begPos, endPos, objIgnore1, objIgnore2]: Array
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :

Bottom Section