BIS fnc sideIsEnemy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 22: Line 22:
}}
}}


<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:sideIsEnemy}}]]
[[Category:Functions|{{uc:sideIsEnemy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sideIsEnemy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sideIsEnemy}}]]

Revision as of 01:23, 18 January 2021

Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy;
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note