profileNamespace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| TKOH | | TKOH | ||
|1.00 | |1.00 | ||
|gr1= Variables | |gr1= Variables | ||
| Returns the global namespace attached to the active user profile. Use [[setVariable]] and [[getVariable]] to save and load data to and from this [[Namespace]]. A variable can be deleted by setting its value to [[nil]]. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use [[saveProfileNamespace]] before the game is over. | | Returns the global namespace attached to the active user profile. Use [[setVariable]] and [[getVariable]] to save and load data to and from this [[Namespace]]. A variable can be deleted by setting its value to [[nil]]. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use [[saveProfileNamespace]] before the game is over. | ||
The variables are stored next to the user profile in a file named ''myUsername.vars.GAMENAME'' (e.g. in the ''My Documents\Take On Helicopters'' folder). | The variables are stored next to the user profile in a file named ''myUsername.vars.GAMENAME'' (e.g. in the ''My Documents\Take On Helicopters'' folder). | ||
| '''profileNamespace''' | | '''profileNamespace''' | ||
| [[Namespace]] | | [[Namespace]] | ||
|x1= <code>_namespace = '''profileNamespace''';</code> | |x1= <code>_namespace = '''profileNamespace''';</code> | ||
|x2= <code>'''profileNamespace''' [[setVariable]] ["var_kills",10000]; | |x2= <code>'''profileNamespace''' [[setVariable]] ["var_kills",10000]; | ||
_playerKills = '''profileNamespace''' [[getVariable]] "var_kills";</code> | _playerKills = '''profileNamespace''' [[getVariable]] "var_kills";</code> | ||
| [[saveProfileNamespace]], [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[currentNamespace]], [[localNamespace]], [[allVariables]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] | | [[saveProfileNamespace]], [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[currentNamespace]], [[localNamespace]], [[allVariables]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] | ||
}} | }} |
Revision as of 01:24, 18 January 2021
Description
- Description:
- Returns the global namespace attached to the active user profile. Use setVariable and getVariable to save and load data to and from this Namespace. A variable can be deleted by setting its value to nil. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use saveProfileNamespace before the game is over. The variables are stored next to the user profile in a file named myUsername.vars.GAMENAME (e.g. in the My Documents\Take On Helicopters folder).
- Groups:
- Variables
Syntax
- Syntax:
- profileNamespace
- Return Value:
- Namespace
Examples
- Example 1:
_namespace = profileNamespace;
- Example 2:
profileNamespace setVariable ["var_kills",10000]; _playerKills = profileNamespace getVariable "var_kills";
Additional Information
- See also:
- saveProfileNamespacemissionNamespaceuiNamespaceparsingNamespacecurrentNamespacelocalNamespaceallVariableswithForward Compatibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- The variables are loaded when the user profile is loaded or changed.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Variables
- Take On Helicopters: New Scripting Commands List
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands