getBleedingRemaining: Difference between revisions
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Revision as of 10:53, 18 January 2021
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note