terrainIntersectAtASL: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.68|Game version=
|1.68


|gr1= Math - Geometry |GROUP1=
|gr1= Math - Geometry


| Checks for intersection of terrain between two ASL positions. Same as [[terrainIntersectASL]], only returns intersect position instead of [[Boolean]] |DESCRIPTION=
| Checks for intersection of terrain between two ASL positions. Same as [[terrainIntersectASL]], only returns intersect position instead of [[Boolean]]


| '''terrainIntersectAtASL''' [pos1, pos2] |SYNTAX=
| '''terrainIntersectAtASL''' [pos1, pos2]


|p1= [pos1, pos2]: [[Array]]|PARAMETER1=
|p1= [pos1, pos2]: [[Array]]
|p2= pos1: [[Array]] - start position in format [[PositionASL]]|PARAMETER2=
|p2= pos1: [[Array]] - start position in format [[PositionASL]]
|p3= pos2: [[Array]] - end position in format [[PositionASL]]|PARAMETER3=
|p3= pos2: [[Array]] - end position in format [[PositionASL]]


| [[Array]] - intersect position in format [[PositionASL]] |RETURNVALUE=
| [[Array]] - intersect position in format [[PositionASL]]
   
   
|x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code> |EXAMPLE1=
|x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code>




|[[terrainIntersectASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |SEEALSO=
|[[terrainIntersectASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]]


}}
}}

Revision as of 11:28, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL, only returns intersect position instead of Boolean
Groups:
Math - Geometry

Syntax

Syntax:
terrainIntersectAtASL [pos1, pos2]
Parameters:
[pos1, pos2]: Array
pos1: Array - start position in format PositionASL
pos2: Array - end position in format PositionASL
Return Value:
Array - intersect position in format PositionASL

Examples

Example 1:
_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];

Additional Information

See also:
terrainIntersectASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility

Notes

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Notes