vectorMagnitudeSqr: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.22|Game version=
|1.22


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors


|Squared magnitude of a 3D vector. |DESCRIPTION=
|Squared magnitude of a 3D vector.


| [[vectorMagnitudeSqr]] vector |SYNTAX=
| [[vectorMagnitudeSqr]] vector


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1=
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)


| [[Number]] |RETURNVALUE=
| [[Number]]
   
   
|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code> |EXAMPLE1=
|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code>


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO=
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]]
}}
}}



Revision as of 11:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2); It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.

Bottom Section