periscopeElevation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 31: | Line 31: | ||
<!-- END Note Section --> | <!-- END Note Section --> | ||
</dl> | </dl> | ||
Revision as of 14:09, 18 January 2021
Description
- Description:
- Returns current periscope elevation value, see also elevatePeriscope.
- Groups:
- Object ManipulationAnimations
Syntax
- Syntax:
- vehicle periscopeElevation turretPath
- Parameters:
- vehicle: Object - vehicle with periscope tech
- turretPath: Array - turret path
- Return Value:
- Array - in format [elevation, locked], where:
Examples
- Example 1:
_eddie periscopeElevation [0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note