forceFollowRoad: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " {3,}\|" to " |")
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| vehicle '''forceFollowRoad''' state
| vehicle '''forceFollowRoad''' state


|p1= vehicle: [[Object]] - vehicle
|p1= vehicle: [[Object]] - vehicle


|p2= state: [[Boolean]] - true: Force on road, false: default behaviour
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour


| [[Nothing]]
| [[Nothing]]

Revision as of 17:21, 18 January 2021

-wrong parameter ("A3") defined!-[[:Category:Introduced with A3 version 1.64|1.64]]
Hover & click on the images for description

Description

Description:
Forces the vehicle to stay on road.
Groups:
Unit Control

Syntax

Syntax:
vehicle forceFollowRoad state
Parameters:
vehicle: Object - vehicle
state: Boolean - true: Force on road, false: default behaviour
Return Value:
Nothing

Examples

Example 1:
car forceFollowRoad true;

Additional Information

See also:
setConvoySeparationlimitSpeedsetDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with A3 version 1.64]][[ Category: A3: New Scripting Commands | FORCEFOLLOWROAD]][[ Category: A3: Scripting Commands | FORCEFOLLOWROAD]]