terrainIntersectAtASL: Difference between revisions
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|x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code> | |x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code> | ||
|[[terrainIntersectASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] | |[[terrainIntersectASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |
Revision as of 18:17, 18 January 2021
Description
- Description:
- Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL, only returns intersect position instead of Boolean
- Groups:
- Math - Geometry
Syntax
- Syntax:
- terrainIntersectAtASL [pos1, pos2]
- Parameters:
- [pos1, pos2]: Array
- pos1: Array - start position in format PositionASL
- pos2: Array - end position in format PositionASL
- Return Value:
- Array - intersect position in format PositionASL
Examples
- Example 1:
_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];
Additional Information
- See also:
- terrainIntersectASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility
Notes
-
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