Splendid Camera – Arma 3
Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]?([^|]*)]]" to "{{GameCategory|arma3|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
||
Line 20: | Line 20: | ||
It is also possible to shot a screen via Steam (Default F12). See [https://partner.steamgames.com/doc/features/screenshots Steamworks Documentation] for more information. | It is also possible to shot a screen via Steam (Default F12). See [https://partner.steamgames.com/doc/features/screenshots Steamworks Documentation] for more information. | ||
==Changeable Controls== | == Changeable Controls == | ||
*'''W,S,A,D,Q,Y''': Translational movement | *'''W,S,A,D,Q,Y''': Translational movement | ||
*'''Left and Right Shift''': Speed modifier | *'''Left and Right Shift''': Speed modifier | ||
Line 30: | Line 30: | ||
*'''Backspace''': Toggle interface | *'''Backspace''': Toggle interface | ||
==Save & load positions== | == Save & load positions == | ||
Positions, including camera parameters can be stored by pressing '''CTRL + 0,1,2.....9'''. | Positions, including camera parameters can be stored by pressing '''CTRL + 0,1,2.....9'''. | ||
One a position was stored it can be loaded by pressing the number key of the slot is was saved in. | One a position was stored it can be loaded by pressing the number key of the slot is was saved in. | ||
Line 57: | Line 57: | ||
The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters. | The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters. | ||
===Focus=== | === Focus === | ||
Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO | Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO | ||
===Aperture=== | === Aperture === | ||
Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp. | Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp. | ||
===Brightness=== | === Brightness === | ||
Changes the brightness of the photo. | Changes the brightness of the photo. | ||
===Contrast=== | === Contrast === | ||
Changes the contrast of the photo. | Changes the contrast of the photo. | ||
===Saturation=== | === Saturation === | ||
Defines how vivid the photo will be. Zero means black/white. | Defines how vivid the photo will be. Zero means black/white. | ||
===Daytime=== | === Daytime === | ||
Time of the day in format 0-24h. | Time of the day in format 0-24h. | ||
===Overcast=== | === Overcast === | ||
Defines how cloudy the scene will be. | Defines how cloudy the scene will be. | ||
===Acctime=== | === Acctime === | ||
Defines the simulation time of the scene. Zero means no movement | Defines the simulation time of the scene. Zero means no movement | ||
=See Also= | =See Also= | ||
[https://arma3.com/news/this-is-war-photography THIS IS WAR PHOTOGRAPHY by Karel Moricky] | [https://arma3.com/news/this-is-war-photography THIS IS WAR PHOTOGRAPHY by Karel Moricky] |
Revision as of 18:28, 31 January 2021
Description
The Splendid Camera is available in Eden Editor and Debug Console. It can be used to capture scenes, look around the map or create splendid screenshots.
Controls
- Ctrl+P: Take a screenshot with screenshot command. More information's in the link
- F1: Open the debug console. When pointing at a target, it is stored to variable BIS_fnc_camera_target which you can freely manipulate with
- LMB: Camera Movement
- RMB: Camera rotation and pitch
- Ctrl + RMB: Camera banking
- Space: Teleports player under crosshairs
- M: Toggle map
- Ctrl + X: Export camera params
- CTRL + C: Copy camera parameters (Can be used in BIS_fnc_camera)
- CTRL + V: Paste camera parameters
- ESC: Exit
It is also possible to shot a screen via Steam (Default F12). See Steamworks Documentation for more information.
Changeable Controls
- W,S,A,D,Q,Y: Translational movement
- Left and Right Shift: Speed modifier
- -:Zoom out
- +: Zoom in
- Num 5: Reset view
- Num 2,4,6,8: Look around
- N: Toggle vision mode
- Backspace: Toggle interface
Save & load positions
Positions, including camera parameters can be stored by pressing CTRL + 0,1,2.....9. One a position was stored it can be loaded by pressing the number key of the slot is was saved in.
Use of BIS_fnc_camera
Exporting positions by pressing CTRL + C results in the following format:
["Stratis",[6485.92,4680.7,25.018],244.086,0.7,[-45.4546,0],0,0,721.084,0.3,0,1,0,1]
0: String Island name
1: Position Position of the camera
2: Number Direction of the camera
3: Number FOV
4: Array [Pitch,Bank]
5: Number Focus
6: Number Aperture
7: Number Daytime
8: Number Overcast
9: Number Acctime
10: Number Brightness
11: Number Contrast
12: Number Saturation
Calling BIS_fnc_camera with the exported array will automcatically open the camera and move to the given position with given parameters.
["Paste",["Stratis",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call BIS_fnc_camera;
Settings
The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.
Focus
Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO
Aperture
Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.
Brightness
Changes the brightness of the photo.
Contrast
Changes the contrast of the photo.
Saturation
Defines how vivid the photo will be. Zero means black/white.
Daytime
Time of the day in format 0-24h.
Overcast
Defines how cloudy the scene will be.
Acctime
Defines the simulation time of the scene. Zero means no movement