screenshot

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Introduced with Arma 3 version 1.60
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.60

Description

Description:
Captures a screenshot and stores it to given filename. PNG is the only available format and the file must have .png extension.

The file is saved into Screenshots folder in the Profile directory. The folder is by default limited to 250 MB to prevent abuse.
To increase the limit, add the following line at the end of the profile file: maxScreenShotFolderSizeMB = 2000; 2000 can be replaced by any value in MB.

Syntax

Syntax:
screenshot filename
Parameters:
filename: String - desired path and name relative <USERDIR>\Screenshot\. If empty string "" used, the filename will be autogenerated in format: YYYY_MM_DD_hh_mm_ss.png
Return Value:
Nothing

Examples

Example 1:
screenshot "";
Example 2:
screenshot "testFile.png";
Example 3:
The following code will result in the screenshot being placed in \Documents\Arma 3\Screenshots\any\where\you\want.png screenshot "any\where\you\want.png";

Additional Information

Multiplayer:
-
See also:
BIS_fnc_exportEditorPreviewConfiguring Asset Previews

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

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Notes

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Posted on July 18, 2016 - 18:31 (UTC)
IT07
This command only captures the rendered picture (including ppEffects). GUI nor the mouse are visible on the screenshot. (ArmA 3 1.62.137494)
Posted on December 3, 2017 - 08:42 (UTC)
POLPOX
Change Sampling on Video Options to make bigger picture than your screen.
For example, 200% sampling on 1920x1080 screen and take screenshot via this command, it will generate a 3840x2160 picture.
Posted on March 20, 2018 - 15:29 (UTC)
Komachi
The command will silently fail if your profiles folder is configured to be somewhere else (-profiles parameter), or if your HDR setting is below 16 (configurable in arma3.cfg or medium and above in in-game settings) For full reference on recommended settings consult Eden Editor: Configuring Asset Previews