setDamage: Difference between revisions

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The alternative syntax allows to switch off destruction effects.
The alternative syntax allows to switch off destruction effects.


{{Informative | Identical to [[setDammage]], typo aside.}}
{{Feature | Informative | Identical to [[setDammage]], typo aside.}}


| object [[setDamage]] damage
| object [[setDamage]] damage

Revision as of 00:11, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
damage: Number
Return Value:
Return value needed

Alternative Syntax

Syntax:
object setDamage [damage, useEffects] Template:Since
Parameters:
object: Object
[damage, useEffects]: Array
damage: Number
useEffects: Boolean - false to skip destruction effects. Default: true
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1;
Example 2:
_house1 setDamage [1, false];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 29, 2015 - 11:23 (UTC)
KamikazeXeX
Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
Posted on April 17, 2006‎ - 07:36 (CEST)
Fragorl
In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.