setDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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The alternative syntax allows to switch off destruction effects. | The alternative syntax allows to switch off destruction effects. | ||
{{Informative | Identical to [[setDammage]], typo aside.}} | {{Feature | Informative | Identical to [[setDammage]], typo aside.}} | ||
| object [[setDamage]] damage | | object [[setDamage]] damage |
Revision as of 00:11, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- damage: Number
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Template:Since
- Parameters:
- object: Object
- [damage, useEffects]: Array
- damage: Number
- useEffects: Boolean - false to skip destruction effects. Default: true
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
- Posted on April 17, 2006 - 07:36 (CEST)
- Fragorl
- In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.