publicVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
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Variables broadcast with [[publicVariable]] during a mission will be available to [[Multiplayer Scripting#Join In Progress|JIP]] clients with the value they held at the time.<br> | Variables broadcast with [[publicVariable]] during a mission will be available to [[Multiplayer Scripting#Join In Progress|JIP]] clients with the value they held at the time.<br> | ||
Such variables are persistent and sent to the JIP client before the first batch of client-side [[Event Scripts]] (such as [[init.sqf]]) is run. | Such variables are persistent and sent to the JIP client before the first batch of client-side [[Event Scripts]] (such as [[init.sqf]]) is run. | ||
{{ | {{Feature | important | Using [[publicVariable]] too frequently and/or with a lot of data can cause other aspects of the game to experience bandwidth problems.}} | ||
<br> | <br> | ||
The following [[Data Types]] are supported: | The following [[Data Types]] are supported: | ||
Line 43: | Line 43: | ||
{{!}}} | {{!}}} | ||
{{ | {{Feature|important| It is not possible (and illogical) to transfer a local entity reference, such as [[Script|scripts]], [[Display|displays]] or [[createVehicleLocal|local objects]].<br> | ||
Also, note that [[Team Member]] is not supported.}} | Also, note that [[Team Member]] is not supported.}} | ||
Revision as of 02:11, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- MultiplayerVariables
Syntax
- Syntax:
- Syntax needed
- Parameters:
- varName: String - the global variable's Identifier
- Return Value:
- Return value needed
Examples
- Example 1:
TAG_MyPublicVariable = 0; TAG_MyPublicVariable = 1; publicVariable "TAG_MyPublicVariable"; // other clients will receive the "TAG_MyPublicVariable" variable with a 1 value TAG_MyPublicVariable = 2; // needs to be broadcast again - synchronisation is not automatic
- Example 2:
- JIP example:
if (isNil "TAG_CurrentTarget") then // has the variable already been set and broadcast? { TAG_CurrentTarget = objNull; // if not, set it on the local machine }; player doTarget TAG_CurrentTarget;
- Example 3:
TAG_BossName = "EvilBigBoss"; publicVariable TAG_BossName; // wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist publicVariable "TAG_BossName"; // correct - do not forget the quotes
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- Command Group: Multiplayer
- Command Group: Variables
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands