boundingBoxReal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\|MP Arguments *= * " to " ") |
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Revision as of 16:25, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- clippingType boundingBoxReal object
- Parameters:
- clippingType: Number - can be one of:
- 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
- 1 - ClipShadow
- 2 - ClipGeometry
- 3 - ClipGeneral (same type that is used in main syntax)
- object: Object
- Return Value:
- Array - the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter, to format [[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].
Examples
- Example 1:
_bbr = boundingBoxReal vehicle player; _p1 = _bbr select 0; _p2 = _bbr select 1; _maxWidth = abs ((_p2 select 0) - (_p1 select 0)); _maxLength = abs ((_p2 select 1) - (_p1 select 1)); _maxHeight = abs ((_p2 select 2) - (_p1 select 2));
- Example 2:
hint str (0 boundingBoxReal cursorObject);
Additional Information
- See also:
- See also needed
Notes
-
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