BIS fnc sayMessage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|MP Arguments *= * " to " ")
m (Text replacement - " *\|MP *[Ee]ffects* *= * " to " ")
Line 9: Line 9:
|arg= global
|arg= global


|eff= local |MP Effects=
|eff= local


| Make a speaker say a message.
| Make a speaker say a message.

Revision as of 16:27, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sound

Syntax

Syntax:
Syntax needed
Parameters:
speaker: Object or Side
message: String - must be defined in either CfgSounds or CfgRadio
channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
Return Value:
Return value needed

Examples

Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note