getText: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "ArmA3" to "{{arma3}}") |
Lou Montana (talk | contribs) m (Text replacement - "<code> +" to "<code>") |
||
Line 26: | Line 26: | ||
({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br> | ({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br> | ||
Traditional workaround: | Traditional workaround: | ||
<code> | <code>_cfg = [[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" | ||
_cfg = [[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" | |||
[[switch]] ( [[true]] ) [[do]] | [[switch]] ( [[true]] ) [[do]] | ||
{ | { | ||
Line 37: | Line 36: | ||
</code> | </code> | ||
'''Recommended workaround:''' | '''Recommended workaround:''' | ||
<code> | <code>([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgData]]; | ||
([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgData]]; | |||
</code> | </code> | ||
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_getCfgData]]. e.g. | To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_getCfgData]]. e.g. | ||
<code> | <code>[([[configFile]] >> "CannonFire" >> "LightExp"),"lifeTime",0] [[call]] [[BIS_fnc_returnConfigEntry]];//0.5 | ||
[([[configFile]] >> "CannonFire" >> "LightExp"),"lifeTime",0] [[call]] [[BIS_fnc_returnConfigEntry]];//0.5 | |||
</code> | </code> | ||
To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g. | To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g. | ||
<code> | <code>([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgDataArray]]; | ||
([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgDataArray]]; | |||
</code> | </code> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 16:52, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Config
Syntax
- Syntax:
- Syntax needed
- Parameters:
- config: Config
- Return Value:
- Return value needed
Examples
- Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon"); // "Get in %1 as Driver"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 28, 2014 - 07:52
- ffur2007slx2_5
-
(Arma 3 1.14) It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };
Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData. e.g.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;