collect3DENHistory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
||
Line 29: | Line 29: | ||
[[set3DENObjectType]] | [[set3DENObjectType]] | ||
}} | }} | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 14:32, 15 February 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- code: Code
- Return Value:
- Return value needed
Examples
- Example 1:
collect3DENHistory { _logic = create3DENEntity ["Logic", "Logic", position player]; add3DENConnection ["Sync", [_logic], player ]; };
Creates a logic and connects it to player in one history step.
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2020 - 01:15 (UTC)
- 7erra
-
Contrary to other code block structures (call, if/then/exitWith, switch/case/default, etc.) the code block of collect3DENHistory will not return any value:
_unit = collect3DENHistory { create3DENEntity ["Object", "C_Protagonist_VR_F", screenToWorld [0.5, 0.5]]; }; _unit // <null>