setMissileTarget: Difference between revisions

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<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[Magic Variables#this|_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
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Revision as of 17:56, 1 March 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationWeapons

Syntax

Syntax:
Syntax needed
Parameters:
munition: Object
target: Object
Return Value:
Return value needed

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note