setAmmo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
(Muzzle important note, Example 5) |
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| Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed. | | Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed. | ||
{{Feature|important|The command takes a muzzleName instead of weaponName, if the weapon has more than one muzzles. (Example 5) | |||
* For muzzle names see [[:Category:Weapons|CfgWeapons]].}} | |||
| unit '''setAmmo''' [weapon, count] | | unit '''setAmmo''' [weapon, count] | ||
Line 38: | Line 40: | ||
};</code> | };</code> | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; | <code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; {{cc|full mag with default ammo count}} | ||
</code> | |||
|x5= Some weapons has more than one muzzles: | |||
<code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}} | |||
_marshall [[setAmmo]] ["HE", 0];{{cc|works}} | |||
</code> | </code> | ||
Revision as of 06:23, 24 March 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Gunner or vehicle.
- [weapon, count]: Array
- weapon: String
- count: Number
- Return Value:
- Return value needed
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1];
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count
- Example 5:
- Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works
Additional Information
- See also:
- ammosetVehicleAmmosetFuelsetHit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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