setShotParents: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |||
|1.66 | |game1= arma3 | ||
|version1= 1.66 | |||
|arg=global | |arg=global | ||
|eff=global | |eff=global | ||
|serverExec= server | |serverExec= server | ||
|gr1= Weapons | |gr1= Weapons | ||
| [[Nothing]] | |descr= Sets vehicle and instigator pair for the given projectile. | ||
|s1= projectile [[setShotParents]] [vehicle, instigator] | |||
|p1= projectile: [[Object]] - The actual projectile shot | |||
|p2= vehicle: [[Object]] - Vehicle shooting projectile | |||
|p3= instigator: [[Object]] - Person pulling the trigger | |||
|r1= [[Nothing]] | |||
|x1= <code>myProjectile [[setShotParents]] [<nowiki/>[[vehicle]] bob, bob];</code> | |x1= <code>myProjectile [[setShotParents]] [<nowiki/>[[vehicle]] bob, bob];</code> | ||
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code> | |x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code> | ||
|seealso= [[getShotParents]] | |seealso= [[getShotParents]] | ||
}} | }} | ||
Revision as of 09:42, 26 March 2021
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Weapons
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - The actual projectile shot
- vehicle: Object - Vehicle shooting projectile
- instigator: Object - Person pulling the trigger
- Return Value:
- Nothing
Examples
- Example 1:
myProjectile setShotParents [vehicle bob, bob];
- Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];
Additional Information
- See also:
- getShotParents
Notes
-
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