setOwner: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1.62 | |version1= 1.62 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
|arg= global | |||
|serverExec= server | |serverExec= server | ||
| From server machine, change the ownership of an object to a given client. | |descr= From server machine, change the ownership of an object to a given client. Using command in an unintended way will log a message to .rpt file. To transfer ownership of all AI units in a group properly, use [[setGroupOwner]] instead. | ||
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI | |||
|pr= {{Feature|arma3|Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI with the exception of [[agents]].}} | |||
{{Feature|Important|'''Prior to Arma 3 v1.40''' it was not possible to transfer the ownership from a client back to the server.}} | |||
| object '''setOwner''' clientID | |s1= object '''setOwner''' clientID | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - Object to transfer | ||
|p2= clientID: [[Number]] - | |p2= clientID: [[Number]] - The [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the new [[owner]]. | ||
| [[Boolean]] | |r1= [[Boolean]] - Returns [[true]] if ownership was successfully transferred, otherwise [[false]] | ||
|x1= <code>_someObject [[setOwner]] 12;</code> | |x1= <code>_someObject [[setOwner]] 12;</code> | ||
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</dl> | </dl> | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 13:01, 26 March 2021
Description
- Description:
- From server machine, change the ownership of an object to a given client. Using command in an unintended way will log a message to .rpt file. To transfer ownership of all AI units in a group properly, use setGroupOwner instead.
- Problems:
- Groups:
- Multiplayer
Syntax
- Syntax:
- object setOwner clientID
- Parameters:
- object: Object - Object to transfer
- clientID: Number - The machine network ID of the new owner.
- Return Value:
- Boolean - Returns true if ownership was successfully transferred, otherwise false
Examples
Additional Information
- See also:
- ownersetGroupOwnergroupOwnerdidJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 22, 2017 - 18:56 (UTC)
- Demellion
-
NOTE: There are some interesting behaviour about the specific owner digits like 0 -2 and 2:
1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle. - Posted on February 12, 2019 - 01:15 (UTC)
- jonpas
- Prints RPT warning "setGroupOwner should be used" as soon as there is one unit inside the vehicle, but performs the action successfully.