modelToWorld: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
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<dd class="notedate">Posted on 16 Feb, 2007</dd> | <dd class="notedate">Posted on 16 Feb, 2007</dd> | ||
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | ||
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_obj setPos _worldPos;</code> | _obj setPos _worldPos;</code> | ||
<dt><dt> | |||
<dd class="notedate">Posted on 16 Feb, 2007</dd> | <dd class="notedate">Posted on 16 Feb, 2007</dd> | ||
<dt class="note">[[User:Manny|Manny]]</dt> | <dt class="note">[[User:Manny|Manny]]</dt> | ||
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while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]). | while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]). | ||
<dt><dt> | |||
<dd class="notedate">Posted on 8 May, 2008</dd> | <dd class="notedate">Posted on 8 May, 2008</dd> | ||
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | ||
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_ladder setPos (_building modelToWorld [_x, _y, _z]);</code> | _ladder setPos (_building modelToWorld [_x, _y, _z]);</code> | ||
<dt><dt> | |||
<dd class="notedate">Posted on 6 Feb, 2011</dd> | <dd class="notedate">Posted on 6 Feb, 2011</dd> | ||
<dt class="note">[[User:Hduregger|Hduregger]]</dt> | <dt class="note">[[User:Hduregger|Hduregger]]</dt> |
Revision as of 00:10, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- model: Object
- position: Position - [x,y,z] offset relative to the model centre, format PositionRelative
- Return Value:
- Return value needed
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorld [0,-1,3];
Additional Information
- See also:
- vectorModelToWorldmodelToWorldVisualworldToModelmodelToWorldWorldmodelToWorldVisualWorldselectionPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16 Feb, 2007
- Dr_Eyeball
- The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _relObj with on offset of _offset, try:_offset = [_x,_y,_z]; _worldPos = _relObj modelToWorld _offset; _obj setPos _worldPos;
- Posted on 16 Feb, 2007
- Manny
- The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).
- Posted on 8 May, 2008
- Dr_Eyeball
- If your object requires a new direction, ensure you call setDir prior to setPos when using modelToWorld.
Calling setDir afterwards will skew its position otherwise.
_ladder setDir _angle; _ladder setPos (_building modelToWorld [_x, _y, _z]);
- Posted on 6 Feb, 2011
- Hduregger
- The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea.
The z height returned by getPosATL and getPosASL does not change like this.
This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land.
modelToWorld behaves similar to getPos but it does not give the same result, therefore
_obj modelToWorld [0.0, 0.0, 0.0]
is not the same asgetPos _obj
.