triggerAttachObject: Difference between revisions
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Further investigation reveals that objectId param for this command is some kind of map id and not the id you can see in the editor. This map id could be seen in multiplayer when looking at [[netId]] of the static objects, for example "1:-23984219837", the -23984219837 would be the objectId. Unfortunately it still doesn't work. | Further investigation reveals that objectId param for this command is some kind of map id and not the id you can see in the editor. This map id could be seen in multiplayer when looking at [[netId]] of the static objects, for example "1:-23984219837", the -23984219837 would be the objectId. Unfortunately it still doesn't work. | ||
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Revision as of 00:41, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Triggers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- triggerName: Object
- objectId: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_trigger triggerAttachObject 1234;
Additional Information
- See also:
- attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjecttriggerAttachedVehicletriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 31, 2013
- Killzone_Kid
- This command doesn't quite work in Arma 3 [1]
Further investigation reveals that objectId param for this command is some kind of map id and not the id you can see in the editor. This map id could be seen in multiplayer when looking at netId of the static objects, for example "1:-23984219837", the -23984219837 would be the objectId. Unfortunately it still doesn't work.